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Thread Statistics | Show CCP posts - 4 post(s) |

Tessa Sage
Legion of the Wicked Way ChaosTheory.
12
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Posted - 2017.06.10 22:01:11 -
[1] - Quote
Gabriel Karade wrote: The root cause to your problem, is NPC's sitting in one place to be farmed to the extreme. Conceptually, why would any military organisation keep on feeding meat into the grinder once it becomes clear it's hopeless?
(i.e. make NPC activity dynamic, so that they gradually 'give up' and leave an area, moving elsewhere)
NPCs are what keep me subbing: they don't commit to aggressing your stuff and will warp off if you bring too much help; they only call in reinforcements in combat sites and the newer scripted events. It isn't so much meat grinder, but the method to npc madness is slowly but surely changing. |

Tessa Sage
Legion of the Wicked Way ChaosTheory.
13
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Posted - 2017.06.12 20:05:29 -
[2] - Quote
SurrenderMonkey wrote:Helga Chelien wrote:You will be able to lower T1 cruiser? They extract as much isk, how much supercarrier.
Not on a per-capita basis, they don't.
sabastyian wrote:Supers as a whole netted just under 900b last month Carriers as aw hole netted 1t last month VNI's/T1 cruisers netted about 1.5T last month.
Levelized data suggests that capitals are not the culprit. Net after ship replacement from routine PvE is in favor of cruisers taking home the most bounties for the May economic report. |

Tessa Sage
Legion of the Wicked Way ChaosTheory.
13
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Posted - 2017.06.13 07:32:35 -
[3] - Quote
xOmGx wrote:Sov system does NOT encourage deploying and or use of capitalships
CCP need to go back to SOV blocade units and or POS warfire (POS warfire will boost need for POS and POS fuel and so)
Create / go back to NPC fuel blocks (yes yes abandon planetary stuff) ... TO remove ISK you have to make NPC relates ISK sinks NOT the relocation due to player to player trade
I agree, keeping POS warfare active is one solution. The need then arises for POS emplacement to keep supplementing the newer sov mechanics but to a further extent (TCU upgrades could require a certain % of system moons seeded under the same sov holder).
If PI is too profitable, merge it with moon mining UI where POS operators can utilize some amount of control on command center saturation of their satellite's host planet. Reintroduce orbital bombardment ammo, now for structure weapons / weapon upgrades, so that one moon can stake a claim against another moon's futile PI efforts.
I will try to catch up on the more recent info, but please let me know your thoughts xOmGx. |

Tessa Sage
Legion of the Wicked Way ChaosTheory.
13
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Posted - 2017.06.18 15:14:45 -
[4] - Quote
Nevyn Auscent wrote: Maybe if we had sites that could be done co-operatively using the new large grid where shooting/hacking this tower over here impacts that structure 1000km away over there and everyone on grid (who isn't cloaked) shares the payouts along the way, but even then supers could split their squadrons to some extent, though the range would place them at greater risk of losing fighters to PvP.
Extend the grid to 20,000 km and merge combat sites by type or description. Essentially switching off normal ratting criteria and going full DED site. There will be an equilibrium point then, where capitals cannot align to the next spawn as quickly and in turn don't have the DPS spread to finish the site at a reasonable clip compared to battleship and faction cruiser counterparts.
Valdr Auduin wrote: content is broken and gameable and will be monopolized by bigsec alliances or it's broken and useless to everyone?
So.... I guess it's official, EVE is actually a dead game.
No it just needs more DED.
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Tessa Sage
Legion of the Wicked Way ChaosTheory.
13
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Posted - 2017.06.18 15:31:08 -
[5] - Quote
Frostys Virpio wrote:Lord Heluene wrote: So now CCP.............you have taken away my ability to mine, and you are about to take away my ability to rat........I don't PVP unless forced to.
People still mine and still rat. No ability were taken away from you.
The incentive is still there like Frostys addresses.
Lord Heluene, ratting should not be viewed as dps = ISK. In fact it can be more lucrative than mining in that it's augmented by drop You are just as likely to land an additional combat site or high valued faction rat wreck, as you are to be engaged by a solo PVP'er entering your sov in that tick cycle.
Yes, PVP will happen in both circumstances, fighting npc rats will happen in both circumstances; the two styles of play in tandem complement and reinforce any one toon's survivability.
So, ratting or mining, which do you find more proficiency and having more replicability per login? Regardless of the nerfs, that is not something CCP decides for you.
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Tessa Sage
Legion of the Wicked Way ChaosTheory.
14
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Posted - 2017.07.05 03:11:07 -
[6] - Quote
Valdr Auduin wrote:what the real problem is, and we've run around this bush more than a dozen times in this thread alone, is that the isk is being created faster than it's being destroyed
CCP clamping down on revenue streams isn't solving the problem, they need to promote expense activities, which means wars.
It's not just about wars, it is the ceded space: one side laying claim to another's does not change the potential flow of ISK, only where it pools. If the game has to course correct on account of overfarming NPC kills, let the NPCs grind sov and reduce the playerbase's pie. |
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